Batch Remote Control Requests
Send multiple Remote Control API calls in a single batch request to reduce round trips. Each call specifies a target, method, and request identifier, with an optional body.
Epic Games is a video game developer and publisher known for titles like Fortnite and the Unreal Engine, offering an online store and platform
Send multiple Remote Control API calls in a single batch request to reduce round trips. Each call specifies a target, method, and request identifier, with an optional body.
Tool to invoke a Blueprint-callable function on an in-memory UObject. Use after confirming the target object path and function name (e.g., call SetActorLocation to move an actor).
Tool to delete a metadata key-value pair associated with a Remote Control Preset. Use after confirming you have the correct preset name and metadata key.
Request a description of a UObject identified by its path through the Remote Control API, including its class and exposed properties.
Tool to retrieve average minutes per unique player for a given island code and interval. Use when you need daily or more granular (hour/minute) player engagement metrics. Hourly/minute intervals may not be available.
Tool to fetch how many times an island was added to favorites over a time interval. Use when analyzing island popularity trends.
Tool to fetch metadata for a specific Fortnite island by its code. Use when you have an island code and need detailed island information.
Tool to retrieve usage metrics for a Fortnite island aggregated by interval. Use when analyzing island usage over time buckets.
Tool to retrieve total minutes played on an island during a given interval. Use after obtaining the island code to analyze player engagement metrics.
Tool to retrieve peak concurrent users for an island. Use when you need to monitor the highest concurrent users over a specific interval.
Retrieve play metrics for a Fortnite island and time interval. Missing, invalid, or negative play counts are returned as zero.
Tool to retrieve the count of player recommendations for an island. Use when you need recommendation metrics over a given interval.
Tool to retrieve day-over-day retention metrics for a Fortnite island. Use when analyzing retention performance by day (only supported for day interval).
Tool to retrieve the number of unique players who played an island over a specific interval. Use after obtaining the island code and desired interval.
Tool to fetch the Content Browser thumbnail image for a specified asset. Use when you need a preview of the asset's thumbnail.
Retrieve metadata entries associated with a Remote Control Preset. An empty metadata map can also indicate an HTTP error or a response without a recognized metadata field.
Read a single metadata key's value from a Remote Control Preset. An empty value can also indicate a network error, an unsuccessful response, or an unparseable or missing value.
Tool to read the value(s) of a property exposed through a Remote Control Preset. Use when you need to fetch the current state of a specific property from a preset.
Tool to get details for a specific Remote Control Preset by name. Use after listing or identifying available presets to fetch their configuration including groups, properties, and functions.
Request initiation of a Remote Control session, optionally supplying a session name, for operations that require an active session.
Tool to invoke a function in a Remote Control Preset. Use after locating the preset and function name.
Tool to list blueprint-callable functions on a UObject. Use when you need to inspect available functions for automation or debugging.
Tool to list public discoverable Fortnite islands sorted by newest releases first. Use when browsing community-created islands.
Tool to create or update a metadata key on a Remote Control Preset. Use when you need to set or modify metadata value for a preset.
Tool to read or set a UObject's property values. Use when you need to inspect or modify one or more properties of a specified Unreal Engine UObject via Remote Control HTTP API.
Tool to perform a CORS preflight OPTIONS request to the Remote Control API. Use when verifying cross-origin HTTP request permissions before making other calls.
Tool to update a property exposed through a Remote Control Preset. Use when you need to change the value of a preset’s property after inspecting its metadata.
Request the next specified UObject property-change event from the experimental Remote Control route, which may block until the event fires and requires WebControl.EnableExperimentalRoutes=1.
The Epic Games integration connects your Dench AI CRM directly to Epic Games, so agents can read and act on your Epic Games data as part of everyday work — answering questions in chat, keeping your CRM in sync, and running automations without anyone copying data between tools.
28 actions are available for agents to invoke on your behalf. Every call runs through Epic Games's own authorization, scoped to the account you connect.
Sign in to your Dench workspace and open Integrations.
Find Epic Games and click Connect — you'll authorize access through Epic Games's own sign-in flow. No API keys or code required.
Ask an agent to use Epic Games in chat, or call it from an automation.
Manage or disconnect the connection any time from workspace settings.
The Dench Epic Games integration connects your AI CRM to Epic Games, so AI agents can work with your Epic Games data as part of chats, automations, and CRM workflows. You connect your account once, and every agent in your workspace can use it — governed by your workspace permissions.
The Epic Games integration currently exposes 28 actions, including Batch Remote Control Requests, Call UObject Blueprint Function, Delete Preset Metadata Key, Describe a UObject, Get Island Average Minutes per Player, and Get Island Favorites Metrics. Agents invoke them on your behalf from chat or from automations.
No. You connect Epic Games from your Dench workspace using Epic Games's own sign-in and authorization flow — no API keys to copy, no glue code to maintain.
Connections are authorized through Epic Games's own authentication flow, and Dench stores only the authorization needed to act on your behalf. You can review and disconnect the Epic Games connection from your workspace settings at any time.